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The Elder Scrolls V: Skyrim
Description:- Here in Skyrim nothing prevents us from attacking with melee weapons with a character eminently channeled towards magic, for example, or try to cast spells with authentic wonders of physical strength, but it is clear that we will, as always, be us defining themselves who go online to follow our hero with his own actions. In fact the new The Elder Scrolls is as addictive as its predecessors for many reasons, but one of the main ones is the feeling that is that everything we do has to evolve our character. Do we convince an NPC to do something ? Gain experience points and won the dialectical character branch. We shot with bow ? ? Also gain experience, but this time to add skills far range. This policy applies to absolutely everything we do in the world of Skyrim, from walking to sneak open a lock with a pick, to use magic, steal some character or end hacked an enemy.
So our ability will increase overall by adding experience points to be gaining levels in general and for specific advantages in optimizing my particular. Each of the fifty levels we can achieve with our character, meanwhile, will also allow us to invest a point in improving our health, our endurance or our magical ability, and then go slowly releasing and point to point different skills and abilities special divided into each of the aspects that we can go about doing evolve. More traditional fans of the series may want to opt for the subjective view, however finally both are recommended. All this sounds rather complex on paper, works in a very accessible, seamless and secure in their execution within the game, giving fans a way forward with his hero of not only understandable, but also much more logic in other RPG games. For example, have never used the bow and arrow, how can we invest points of development in this aspect and end up being good at it ? This kind of hard-nosed questions are answered reasoning in the game before us with a mechanism in which, if we practice a discipline, we are not good at it. Simple as that. All this, moreover, is managed in a way not too comfortable PC, with less classical interfaces in Oblivion but clearly designed to work properly with the pads of Xbox 360 and PlayStation3. To start everything is divided into four components, accessible from the TAB button and allow us to use the map, the Inventory, Magic and the area of ​​benefits. The zone map does not merit further description, but the Magic Inventory and other important changes observed as compared to that seen in Oblivion. Now he has opted for a distribution minimalist look, why our objects and our spells are divided into different ranges to be more easily found (Weapons, Outfits, Ingredients, Food, between objects or spells Destruction, Healing, Conjuration, between magic powers). From here simply equip whatever we want with the assigned button or fix our favorites as we have described previously for inventory, also the fastest we've preset button for this. The skills finally managed crosshead pressing upward in this menu, and raising his eyes to heaven as if we contemplated the stars. Why is this detail important ? For each of the skills due to the shape of the constellations of the stars, and as if we place requests on your behalf , we can keep improving with experience points numerous masters available. Skyrim is a video game like beautiful day than at night, which gives us the prints are memorable game. Moreover, and this conclusion because section, we should mention another important chang, which refers to the objects and requirements. In past Elder Scrolls saga bet to include limitations that prevented us from using this or that item if we did not have the required level to use. In Skyrim we see a much simpler system that connects back to total freedom that is showing the game in all its facets , and allows us to use any weapon or armor you find or we buy, but that only gives us the opportunity to extort if the most specific we have developed enough skill. Also also be noted that the wear of weapons disappears and , therefore , repair, one of the most characteristic aspects of the series in the past, and now sees its existence sacrificed after a remarkable simplification of these aspects secondary breaking. The interaction with the elements of our inventory is high, however, in other ways. For example we can use to create our own forges weapons or to improve what we already have, or sets fires or use alchemy to create potions or food among other things. All this is done with the ingredients or materials, elements that we find in our adventures or get trading and often may seem useless at first glance but, properly combined, can create weapons, potions or food to even higher we get buying in stores or fighting in the dungeons. Beyond Heaven - Graphics Technology - If anything can be said about Skyrim is that, above all else, is a game of contrasting beauty. Technologically may pitch is not up to other references of this generation, although this edition to support the brightest of all, however, are not only understandable aspects considering the huge prism of the title, but also fail to fade after the precious paragraph aesthetic that boasts of the program. Dragons are one of the major players in Skyrim, their presence is not only majestic, but also very dangerous. With respect to the graph to do two divisions, which has to do with the artistic approach on the one hand and that relates to the pure and the other execution. Regarding the artistic direction, Skyrim is simply the best PC game that has caught so far with Bethesda Softworks noticeable difference, and why releases like Fallout 3 left the bar pretty high in this regard. The fifth chapter of the saga The Elder Scrolls is a shining testament to the brilliance of the designers of this veteran team and, beyond that seen in previous releases like Oblivion, with an atmosphere somewhere between classical worlds that have characterized always to the franchise, with the invaluable Viking influences oozing cities and towns, armor and arsenal, and even the terrain and the very old stone buildings that dot its stage. It is a hybrid between an infinite universe of influences that those responsible get what you were looking for: A cocktail of differentiating clearly references to Skyrim any other RPG, and make it one of the most genuine artistic works of recent times from the visual point of view.

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